![]() Grab it from your inventory and drag it to your teacher, which triggers an additional cutscene that concludes with his glasses falling to the floor. Drag the ruler with gum on its tip over to the vent and trigger a brief cutscene that concludes with you one rubberband richer. Positioned on the wall behind your teacher is the airvent. Then click on the chewing gum to add it to your inventory. Click twice on the globe to spin it until a pink wad of gum becomes available. Soggy, is near the right side of the area and there are other students trying to pay attention.Ĭlick on the ruler to add it to your inventory, then look to the teacher's desk. You are in the seat along the room's left side, with a ruler on your desk. Subscribe to our newsletter to get updated and get more content like this.Your first order of business is to leave the classroom you occupy as the game begins. ![]() Finally, you are free to leave school immediately.“Sent to see Mr Potato…” and then “I’m fantastic” You will be given the opportunity to steal a key from Mr Potato, the counselor. Then proceed to Chubb’s office door, where he was leaning.Go downstairs to the lunch room and speak with Mrs Munch.You will be compensated with an additional cent.Richy can be found inside Mrs Oddverb’s room, so give him the button. ![]() (In reference to the red locker in which someone is trapped.) Blobbles 53788078 is the password combination.Pick up the small letter that has been left on the blue table.Leave the building and proceed to Mrs Oddverb’s room on the right.You can make a “science rocks” button by combining the button with the little hole on the button-making machine. Return to the top floor and turn left.Near Miss Count’s table, a button is buried inside monkey dolls.Go to Miss Count’s chamber by clicking the left arrow twice.After a brief discussion, choose a coin (nickel) from the second drawer.Go downstairs to the teachers’ lounge and speak with someone.Reach into your yellow locker for another dime (nickel).Return to your right and pick up a coin off the floor.Return and speak with a person trapped inside the red locker.Under the chair, a quarter penny is discovered. Go to Janitor’s closet by clicking twice to the right.A penny was found on the floor outside Mrs Flask’s chamber once more.Another penny can be found near the stairwell on your left.To reach a dime on top of the bookshelf, go to the supply closet and utilize the ruler and bookmark combination.Outside the female toilet, there is a penny.Fill the toilet bowl with the substance and flush it using a flusher. Get a toilet paper from the male toilet door.Combine a bookmark and the chewing gum on the ruler to make a bookmark.You can earn a free bookmark if you go to the library and give the librarian Mr Soggy’s glasses.Pick up a coin that has fallen to the ground outside Mr.Soggy’s glasses should be covered with the rubber band. You’ll get a rubber band if you use the combination with the airvent. Combine the ruler and the chewing gum in a single container. ![]() Pick up a ruler from the table in the classroom.Get a chewing gum by clicking the globe twice near Mr Soggy’s table.Interact with the teachers, deceive them, and perplex them in order to get out of the school. You’re seeking to escape the boredom of school life in this game. Riddle School is a strange game in which you must solve puzzles. So simply follow the instructions outlined in the guide to finish the speedrun. We’ll go over how to complete or speedrun Riddle School Chapter 3 using all of the solutions to the questions and item locations offered in this guide.
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